The culmination of several months work in both research in development, this prototype displays the progress I have made in developing my own physics, graphics, and game engines.
Currently, the plan is to begin with a complete 2D platforming engine capable of handling collisions between a variety of objects. Upon completion of this preliminary task, I have several options:
Expand my physics engine to handle projectiles and more complex actor movements.
Expand my game engine to allow for UI pop-ups such as menus, dialog, and art.
Expand my graphics engine to handle animation.
Begin development of the game’s Unreal Engine 4 component, which I hope to eventually turn into several complete 3D “dungeons” to puncuate several of the game’s climactic moments.
Each of these assignments will need to be completed at some point along the journey to the game’s completion. My long-term goal for the project is to release it as a completed game in several years time.