Not so long ago I was an undergraduate at Wesleyan University. Always been a player of games, of all varieties. I get a kick out of writing graphics executables and gameplay logic. Game Design has slowly grown as an interest of mine, especially its mathematical, logical, & metaphorical qualities. I write and playtest rules variants for tabletop RPGs. Ludology blows my mind.

More recently, I developed a modest game application, complete with command line client-server interface, local/networked multiplayer, and 2D graphics. My next project is a bit more complicated; I’m incorporating OpenGL (3.3 and above), in addition to a vector projection based physics engine. It’s a long term goal, but I’d love to have an independent release someday.

Born and raised in WA, where the rain can make for months with time to fill (with virtual adventures).