Wasteland

The culmination of several months work in both research in development, this prototype displays the progress I have made in developing my own physics, graphics, and game engines.

Currently, the plan is to begin with a complete 2D platforming engine capable of handling collisions between a variety of objects. Upon completion of this preliminary task, I have several options:

Each of these assignments will need to be completed at some point along the journey to the game’s completion. My long-term goal for the project is to release it as a completed game in several years time.