Software Engineer with experience implementing interactive networked & GUI applications. Game Designer & Developer with an interest in design as mechanics & games as an artistic medium.
My current project, written using modern OpenGL and SDL. A development sandbox with the goal of building towards a complete 2D platforming RPG engine.
A cross-platform 2-player strategy board game application complete with basic multiplayer functionality. An original design, implemented using SDL.
3D ray-tracing engine written in C99 with legacy OpenGL. Developed over the course of an undergraduate Computer Graphics course.