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Overview
A self-motivated Software Engineer with a passion for developing interactive graphical applications of all kinds. Demonstrated success transforming design goals into implementation details across a variety of projects. Outstanding communication and interpersonal skills..
Education
Wesleyan University | Middletown, CT | 2011 – 2015
- Earned a Bachelor of Arts, double majoring in Computer Science and Philosophy, GPA: 3.5
- Selected Undergraduate Coursework: Computer Graphics, Algorithms and Complexity, Automata Theory, Computer Structure, Data Structures, Vectors & Matrices, Writing About Video Games
Skills
- Languages: C++ ('11/'14), Java, C#, Bash, Ruby, Python, make, GLSL, C ('99), HTML, CSS, YAML, XML
- Technologies: OpenGL (2.1/ 3.3+), Git, Perforce, JIRA, Unreal Engine 4, SDL2, Ruby on Rails, Cygwin, Jenkins, Windows, Linux
- Deep understanding of the mathematical underpinnings of 3D vector graphics programming.
- Expertise in delivering diverse features for distributed systems.
Experience
Software Engineer | SRC Inc. | Dec. 2015 – Jan. 2017
- Wrote bit-buffer translators to handle several new modes of communication between an embedded hardware platform and its connected software GUI applications.
- Implemented numerous display features across multiple software GUI projects.
- Developed templated de/serialization algorithms for parsing both YAML and XML files.
QA Tester | Undead Labs | Summers 2014, 2015
- Helped to implement several new features for a load-testing tool:
- Using timers, changed the tool to run continuously on an asynchronous thread.
- Enhance the tool to generate virtual interface methods using delegates and programmatic reflection, saving development time whenever new methods are added.
- Received training as part of a QA automation class for developing shell scripting fundamentals.
- Wrote comprehensive test cases and documented bugs with exact reproduction steps.
Back End Development Intern | Viget Labs | Summer 2013
- Built a Hacker News clone (news.ycombinator.com) from the ground up using Ruby on Rails.
- Worked with UX and Front End Development Interns on a collaborative Ruby on Rails project.
Instructor, Tutor, & Course Assistant | Wesleyan University | 2012 – 2015
- Designed and co-taught a full credit Comp. Sci. course on web development (2015).
- Worked as a course assistant and private tutor teaching Java to beginning CS students.
Projects
- Developed an original board game using SDL2, with multiplayer functionality using net sockets. [ Standoff ]
- Created a working prototype for a planned 2D platformer, complete with SceneGraph space partitioning, collision detection and resolution by projection, GLSL vertex and fragment shaders, and a hybrid OpenGL 3.3 and SDL2 approach to handling input and window creation. [ 'Wasteland' ]
- Built a 3D ray-tracer from the ground up as part of the final evaluation for my undergraduate Computer Graphics course. [ Ray-Tracer ]